How does Leveling work?
Turn steady message and voice participation into levels, visible progress, and carefully managed role rewards.
How do members earn XP?
Choose message XP, a cooldown, minimum meaningful length, voice XP per minute, the number of people needed in voice, and a daily voice limit. Repeated messages, commands, muted or deafened time, AFK time, and excluded resources do not become easy XP.
How do XP multipliers combine?
A role or channel can change the XP rate from 0.5x to 3x. When several match, Yuna uses only the highest value. Multipliers never multiply each other.
How do level roles stay safe?
Add a manageable Discord role to a chosen level. Yuna records roles it assigns, so it can update or remove its own level rewards without taking ownership of a role the member already had.
What can members use?
Members can open a rank card, choose separate Rank and Level-up designs with `/level card`, or browse the leaderboard with `/level`. The design picker offers four presets for each card. Colors and backgrounds can be changed without affecting the other card. Previous and Next show eight members at a time. Today starts at midnight UTC; longer periods include the current UTC day. Timed rankings show net XP, including staff adjustments. Owners can add or remove XP, set a current level without rewriting lifetime XP, or reset one member.
Where should level-ups appear?
Keep announcements off, use the channel where XP was earned, choose one server channel, or send a DM. Voice level-ups use the server system channel when no source text channel is available. Cards are on by default and can be turned off for text-only announcements. Every level-up includes the vote-for-XP button. Yuna needs permission to view the destination and send messages, plus Attach Files when cards are enabled. The dashboard flags unavailable destinations without stopping XP awards. Customize the announcement text with variables and send a quiet test using your saved settings and real server profile.
How do I design cards?
Card Design shows settings and live previews side by side. Choose one of four presets for each card, then adjust its accent color, background color or cropped image. Editorial Balance is the default Rank card; Red Cut is the default Level-up card. Every preview uses your actual server profile and the same renderer as Discord. Essential identity, statistics and the Yuna signature always remain visible.
Why is Leveling connected to Server Activity?
Both systems use the same message and voice event stream, so Yuna never tracks the same action twice. Server Activity and Leveling can still be enabled independently because they store different results and follow different eligibility rules. Changing the level curve affects future progress only; it never recalculates or downlevels existing members.